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That’s your audio clue that danger is nearby.īetter yet in the “staying alive” department: You can hear activated proximity mines well before you’re in range to trip them. You might be able to pick up an enemy merc’s heavy boots plopping around without needing to turn on a special vision mode to see him (more on that below). Hearing is nearly as important as seeing in Spies vs.
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So the hacker should always try to stay out of sight as much as possible, never engaging unless he absolutely has to and only if he’s 100% sure he’ll survive the encounter. Your team is depending on you to stay alive - if a foe takes you out, it could reset that terminal’s progress. This goes double for the spy who’s actively hacking. If they’re looking right at you, get out of there! You can double-tap the grenade button to drop a quick distraction for your getaway. That can be from behind, from around the corner, hanging from a ledge or pipe above them, or from underneath with a ledge grab. So try not to charge at them - even if they’re blinded by a flashbang or smoke grenade - and hit them from where they’re not looking. If they can get any shots off at all, they’ll probably win a confrontation. Try not to go after mercs offensively unless you have a guaranteed kill, and you know his teammate isn’t in the area watching his back.įirepower-wise, the mercs have the upper hand in Splinter Cell multiplayer. If you’re watching the respawn screen more than you’re having a good time, here are some basic tips for both sides to help keep you in the hunt.